

You can check out the reference source code repository here.

He noted that Unity did not have the organisational framework to handle these requests and that any requests were still against the licence terms. Pranckevičius added Unity is not taking pull requests against the reference source code.

He added, "There was only one good solution that’d address both issues: namely for us to publish the original source code ourselves". On one hand, we were happy to see our users organize a useful service to the wider Unity community, but on the other, their actions were, strictly speaking, not legal". Truth be told, we had mixed feelings about this. By looking at each commit you can see what has changed between successive version.”Īccording to Pranckevičius, the unusual decision was taken because, "A number of community members went out of their way and provided GitHub repositories with the disassembled code. In a blog post on the Unity website, Aras Pranckevičius explained that the reference material includes, "C# source of everything that goes into UnityEngine and UnityEditor managed assemblies, for every single version going back to Unity 2017.1. Going forward, the repository will be updated shortly after every new release. The technology firm stressed it was not releasing Unity as open source and that the main engine will remain proprietary for the foreseeable future. Open source software to collaborate on code Manage Git repositories with fine grained access controls that keep your code secure Perform code reviews and. The C# reference source code has been release under read-only terms, rather than for modification. You can check out the reference source code repository here.In a surprise move, Unity has published the engine and editor C# source code on GitHub under a reference-only licence. One of the main motivations for the move was that developers had already been providing GitHub repositories with disassembled code, which is technically against Unity’s terms of service and not legal.

By looking at each commit you can see what has changed between successive version.” “Going forward, the repository will be updated shortly after every new release. “C# source of everything that goes into UnityEngine and UnityEditor managed assemblies, for every single version going back to Unity 2017.1,” said Unity's Aras Pranckevičius The C# reference source code has been release under read-only terms rather than for modification. The technology firm stressed it was not releasing Unity as open source and that the main engine will remain proprietary for the foreseeable future. In a surprise move Unity has published the engine and editor C# source code on GitHub under a reference-only licence.
